Gaming

July 10, 2007

Social Aspect of Online Gaming

As a member of the Institute for Electrical and Electronics Engineers (IEEE), I like to keep up with their publication IEEE Spectrum. They've been increasing their online presence over the last year or so and have been incorporating more interactive features on their site, like blogs.

I'm a big fan of the print magazine because they provide great stories on interesting technical topics. Now I'm an even bigger fan of the online publication. Why? They have a blog called "The Sandbox" dedicated to "the latest in gaming". And it's not just about the latest whiz-bang creation. They actually take a big picture approach.

One one recent post they bring up a sort of hypocrasy in mental health. There's discussion in the mential health professions of considering video gaming as an addiction, you know, like alcholism. But is gaming anti-social like alchoholism, or more anti-social like avid book reading?

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July 5, 2007

Marketing and Gaming: A Great Combo

You're going to be seeing a bit more about how network marketing, online social networks and online games stand to make a select group of people a nice income. Even if you're not interested in joining the business or playing the games, the processes that I'm using to promote this new business are universally applicable.

So whether or not you participate, you will get to see how to reach new markets, spread the word, and use some of the very specific online techniques to find the right audience for your business. You're also going to see how not everything goes 100% the way it's projected.

Being network marketers, we're used to getting passionate about our products and business opportunity. We're also used to hearing how passionate other people are about their product or business opportunity. Which is why I think it's really funny (as in "laugh out loud" funny) when we're surprised that everyone we tell about it doesn't get as excited as we do. Ah, but there's magic in that realization.

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